File: //lib64/python3.9/__pycache__/asyncore.cpython-39.opt-1.pyc
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� Z!dd� Z"d&dd�Z#d'dd�Z$e$Z%d(dd�Z&G dd� d�Z'G dd� de'�Z(dd� Z)d)dd �Z*ej+d!k�rbG d"d#� d#�Z,G d$d%� d%e'�Z-dS )*a�  Basic infrastructure for asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do "more
than one thing at a time".  Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.
If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background."  Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.
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